Digital Classroom – The Remote Learning Experience

The Agile Rising Digital Classroom Experience for Implementing SAFe®
The Agile Rising Digital Classroom Experience

The Agile Rising Digital Classroom and Remote Learning Experience

Our goal for moving the classroom from physical in-person collaboration to remote collaboration in a digital classroom experience was to grow, innovate, and excel well beyond the traditional factors for driving a high-quality experience in professional development and learning environments. The COVID19 health crisis has driven the business world to remote work, and hence remote learning, at an incredible pace. Keeping up with the pace was a short-term swarming event for the Agile Rising team. We applied Lean Startup and Lean UX principles to our classroom through many experiments in real courses.

Our strategy is to win customers’ hearts and minds through an immersive learning experience that broadens and deepens knowledge transfer and understanding through demonstrated leadership, instructional and faciliatory excellence, and an enhanced collaboration platform.

Agile Rising

What we learned through hypothesizing about feature benefits in our solution is that a key to anchoring the learning process remotely is to keep students engaged. And keeping students engaged means creating a stimulating environment where each student may individually and collaboratively explore the knowledge and experiences shared in a meaningful way.

Foundations with conventional virtual teleconferencing and white-boarding tools are surely a starting point for an excellent remote learning experience. At Agile Rising, we understand that the learning process starts with the relationship we build with our students and beyond. The Agile Rising Digital Classroom experience produces value beyond the course time boxes as students continue their learning journey and study for the exam.

Individuals and Interactions over Processes and Tools

Keeping our focus on enabling deep collaboration and expert facilitation is a critical balance of content delivery, tools, exercises, instruction, and discussions. The remote learning digital classroom experience is a learning tool driven by our cycles through the hypothesize-design-build-evaluate [measure and learn] (Lean UX) process. We acknowledge that simplicity is an art, and that it is also essential. Our observations and feedback loops and markers also lead us to reason that students deserve more than just a few hundred slides and a well-spoken instructor with a Zoom account.

Gothelf, Jeff. Lean UX . O’Reilly Media.

A remote instructional platform and process is missing key elements that support the learning process when these layered collaboration tools are insufficient or missing altogether1. We never want our students to walk away with missing information, less than the targeted understanding of the context and content, and a likely tougher journey passing the exam and more importantly — applying the knowledge in a meaningful way in their real world.

Approaches and Tools using our Remote Learning Digital Classroom Experience

Our approach to enabling students to be successful at applying the bodies of knowledge is expertly layered around these parts in composition: the learning platform, immersive learning & collaboration, world-class content and presentation, and the communities of practice proffered and served throughout the students learning journey.

The Agile Rising Digital Classroom

To see the digital classroom in action, sign up for our Implementing SAFe course. Not sure which course is for you? Contact one of our consultants today to learn more about Agile Rising and how we can help you achieve business agility.

Experience as Education

We believe that our immersive learning experience is world-class and the best available in a crowded market. For your hard earned budget or money, we promise a challenging, but fruitful learning experience that will pay significant dividends in your real world.

Notes

  1. as compared to courses that are typically delivered in person through physical interactions via easel paper, stickies, marker boards, et cetera